﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TCG.Engine.Impacts;

namespace TCG.Engine.Core
{
    public class MoveContext
    {
        public MoveContext()
        {
            Impacts = new List<IImpact>();
        }
        
        public Player Player1 { get; set; }
        public Player Player2 { get; set; }

        public Player ActivePlayer { get; set; }
        public Player EnemyPlayer { get; set; }

        public List<IImpact> Impacts { get; private set; }

        public Card Card { get; set; }
    }
}
